e-Lecture : Evolutionary Games and Ecosystems

Taksu Cheon

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Evolutionary Games and Ecosystems (6e)

Stable and Unstable Fixed Points

Those who are deadly against math must be bored to the point of abondoning us. But the goal is now in sight, and we do the final climbing of technical barrier.
 
We go back to the M = 2 species lotka-Volterra equation

     dx1/dt = b1 x1 + a11 x12 + a12 x1 x2
     dx2/dt = b2 x2 + a21 x1 x2 + a22 x22

Fixed point (X1, X2) of this equation which is neither X1 = 0 nor X2 = 0 (referred to as "nontrivial fixed point") is given by

     0 = b1 + a11 X1 + a12 X2
     0 = b2 + a21 X1 + a22 X2

Suupose x1(t), x2(t) have the value close to this fixed point. We write them as

     x1 = X1 + u
     x2 + X2 + v

Insert these into the Lotka-Volterra equation and neglecting squred terms (because u(t), v(t) themselves are small, their squres must be negligible), we obtain

     du/dt = a11 X1 u + a12 X1 v
     dv/dt = a21 X2 u + a22 X2 v

This set of equation describes a Linear Map, and depending on the values of aij and Xi , there are several different types of solutions to it conserning long time (large t) behavior. We list two important types for ou discussion.

(1)
attracting vortex : This occurs when the eigenvalues (ehem;) of the linear maps are both negative
   u(t) --> 0, v(t) --> 0 Decrease while oscillating.

(2)
hyperbolic : This occurs when the eigenvalues of the linear maps are both positive (I told you that this chapter's rather techy)
   u(t) -->∞, v(t) --> ∞ diverge. All orbits get repulsed after approaching the fixed point.

Lookingg the picture of previous chapter, "prey-predator" is of type (1), and "competitors" (2).

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