Faculty Members

LANGUAGE ≫ Japanese

Assistant Professor

Ph.D., The University of Tokyo, Japan, 2010

Areas of specialization Game Informatics
Laboratory/research office Game Informatics Laboratory
Games and puzzles have been well studied as applications of information processing and artificial intelligence technology in relation to processes such as search and learning. Thanks to research developments in this field, in many games there are now computer players that are stronger than humans. In this laboratory, we study both the development of strong computer players and the generation of new ideas in scenarios involving strong players. For example, we are studying means of evaluating the players.
Current research topics Game programming, especially the use of multiple game AI
Educational background 2010: Doctor, The University of Tokyo, Japan
2007: Master, The University of Tokyo, Japan
2005: Bachelor, The University of Tokyo, Japan
Professional background 2016-2018: Researcher, Graduate School of Frontier Sciences, The University of Tokyo
2015-2016: Postdoctoral Researcher, Graduate School of Information Science and Technology, Hokkaido University
2011-2015: Researcher, JST ERATO Minato Discrete Structure Manipulation System Project
2010-2011: Research fellow, The Japan Society for the Promotion of Science
Academic societies Information Processing Society of Japan

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* Courses provided in English are shown with (E) mark

Undergraduate school
  • Web Media
  • Information Science 1
  • Laboratory Work on Information Technology 1
  • Project Research 1
  • Project Research 2
  • Project Research 3
  • Graduation Thesis
  • Seminars on the School of Information
  • Algorithms and Data Structure
Graduate school
  • Seminar on Infomatics I
  • Seminar on Infomatics II
  • Individual Work for Graduate

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Research activities

Research papers
  1. Authors: Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi
    Title: Evaluation of Game Tree Search Methods by Game Records
    Journal: IEEE Transactions on Computational Intelligence and AI in Games, Vol. 2, No. 4, pp. 288-302, IEEE
    Year: 2010
Invited lectures
  1. Cooperation and Coordination of Multiple Game AI in Decision Making in Two-player Board Games, 2023
  2. Coordination of Multiple game AI in Two-player Board Games, 2022
Grants-in-Aid for Scientific Research from the Japanese government
  1. Project title: Diversity Evaluation of Game AI and Its Impact
    Category: Grant-in-Aid for Scientific Research (C)
    Project number: 21K12195
    Project period: 2021-2023
    Total budget amount: 2,860,000 yen

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Social activities

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